Buying a Horse

Description:

What you need

To effectively use a horse for personal benefit (i.e. riding the trail) you need several pieces of gear:

  • Spurs – Two versions plain (W7) and fancy (W13).
  • Saddle & Bridle – Two versions plain (W16) and fancy (W19)
  • Saddlebags & Blanket (W12)

If you lack these you are “riding bareback” and are at -5 on all Riding checks (see skill description).

Grades of horses – RAW

There are four grades of horses listed – poor/fair/good/excellent with wealth costs from 15 to 22. Don’t bother looking for mechanics on how one horse is better/worse than another. DHR has acknowledged that their should be rules, but they don’t exist.

Grades of horses – House Rules

We are adapting horses to the house mastercraft rules. (pg 130, 148) as follows.

There are four grades of horse – poor to excellent. They have the following mechanics effects.

QualityEffect CostMinimum WL to Purchase
PoorScrub ( -1 penalty on Riding & Handle Animal, Can only learn three tricks). DC14None
FairRAW DC171 WL (DC15+)
GoodEasy Riding (+1 equipment bonus on Riding & Animal Handling)DC202 WL (DC15+, +1 mastercraft)
ExcellentEasy Riding & one Special TraitDC233 WL (DC15+, +2 mastercraft)

List of Special Traits

These bonuses are not exhaustive, and I welcome other creative ideas.

TraitBonus
Improved Easy RidingUpgrades the Easy Riding bonus to +2
MeanSTR 15, CHA 5, + 1 on attack/damage
HeartyCON 17, 3d8+9 grit, Fort +7
Show PonyWIS 14, Will +3, Animal can learn nine tricks
RacerDEX 15, Ref +5, Defense 14 (12 flat-footed)
Bio:

Buying a Horse

Resolute edbailey1208