Buying a Horse
What you need
To effectively use a horse for personal benefit (i.e. riding the trail) you need several pieces of gear:
- Spurs – Two versions plain (W7) and fancy (W13).
- Saddle & Bridle – Two versions plain (W16) and fancy (W19)
- Saddlebags & Blanket (W12)
If you lack these you are “riding bareback” and are at -5 on all Riding checks (see skill description).
Grades of horses – RAW
There are four grades of horses listed – poor/fair/good/excellent with wealth costs from 15 to 22. Don’t bother looking for mechanics on how one horse is better/worse than another. DHR has acknowledged that their should be rules, but they don’t exist.
Grades of horses – House Rules
We are adapting horses to the house mastercraft rules. (pg 130, 148) as follows.
There are four grades of horse – poor to excellent. They have the following mechanics effects.
|Quality||Effect||Cost||Minimum WL to Purchase|
|Poor||Scrub ( -1 penalty on Riding & Handle Animal, Can only learn three tricks).||DC14||None|
|Fair||RAW||DC17||1 WL (DC15+)|
|Good||Easy Riding (+1 equipment bonus on Riding & Animal Handling)||DC20||2 WL (DC15+, +1 mastercraft)|
|Excellent||Easy Riding & one Special Trait||DC23||3 WL (DC15+, +2 mastercraft)|
List of Special Traits
These bonuses are not exhaustive, and I welcome other creative ideas.
|Improved Easy Riding||Upgrades the Easy Riding bonus to +2|
|Mean||STR 15, CHA 5, + 1 on attack/damage|
|Hearty||CON 17, 3d8+9 grit, Fort +7|
|Show Pony||WIS 14, Will +3, Animal can learn nine tricks|
|Racer||DEX 15, Ref +5, Defense 14 (12 flat-footed)|