Resolute
Buying a Horse
Description:
What you need
To effectively use a horse for personal benefit (i.e. riding the trail) you need several pieces of gear:
- Spurs – Two versions plain (W7) and fancy (W13).
- Saddle & Bridle – Two versions plain (W16) and fancy (W19)
- Saddlebags & Blanket (W12)
If you lack these you are “riding bareback” and are at -5 on all Riding checks (see skill description).
Grades of horses – RAW
There are four grades of horses listed – poor/fair/good/excellent with wealth costs from 15 to 22. Don’t bother looking for mechanics on how one horse is better/worse than another. DHR has acknowledged that their should be rules, but they don’t exist.
Grades of horses – House Rules
We are adapting horses to the house mastercraft rules. (pg 130, 148) as follows.
There are four grades of horse – poor to excellent. They have the following mechanics effects.
Quality | Effect | Cost | Minimum WL to Purchase |
Poor | Scrub ( -1 penalty on Riding & Handle Animal, Can only learn three tricks). | DC14 | None |
Fair | RAW | DC17 | 1 WL (DC15+) |
Good | Easy Riding (+1 equipment bonus on Riding & Animal Handling) | DC20 | 2 WL (DC15+, +1 mastercraft) |
Excellent | Easy Riding & one Special Trait | DC23 | 3 WL (DC15+, +2 mastercraft) |
List of Special Traits
These bonuses are not exhaustive, and I welcome other creative ideas.
Trait | Bonus |
Improved Easy Riding | Upgrades the Easy Riding bonus to +2 |
Mean | STR 15, CHA 5, + 1 on attack/damage |
Hearty | CON 17, 3d8+9 grit, Fort +7 |
Show Pony | WIS 14, Will +3, Animal can learn nine tricks |
Racer | DEX 15, Ref +5, Defense 14 (12 flat-footed) |