Resolute
Hazard Special Gunpowders
It's only a little bit experimental - and not that dangerous
Bio:
The Hazard Chemical Company is experimenting with three different custom powder loads. Each of which requires a special modification to the weapon to handle the ammunition. I.e. +1 mastercraft bonus, which will cost one WL to add to any existing firearm. In addition, the ammunition is much more expensive than normal (WL10 for a box of 20).
These are all restricted and not available to the general public.
• Clean-burning paper (REVOLVER only) : These cartridges are soaked in a special blend of chemicals so they burn away cleaner. That means you can reload faster in a pinch cause you can skip swabbing out the cylinders until the shootin’ is over.
The weapon modification involves a special treatment for the cylinder that makes it “look shinier” than the rest of the gun.
Weapon has the following reload times.
o Full Reload – 4 full-round actions to reload all chambers
o Cylinder swap – 3 full-round actions to swap with a fresh cylinder
o Partial Reload – 1 full-round action to reload a single chamber
• Brown Powder (LONGARM only, cartridge or muzzleloader) : This powder has less kick and smoke than you’ve seen before. More important, the shot has a much tighter grouping.
The weapon modification involves reboring the barrel for a tighter grouping and repositioning the sights.
Weapon has the following modifications:
o Add 10 feet to the range increment. This stacks with any other range modification (Lengthened Barrel, Shortened Barrel).
o Any ranged attack has a +2 bonus to hit.
o Any ranged attack has a -1 equipment penalty to damage.
o Opponents have a -4 penalty on any Spot roll to detect your muzzle flash or smoke cloud.
• “Double-Load” Powder (any firearm) : The kick on this gun is like shooting a cannon. Hazard says its cause “you’re firing twice as much” but you think he’s got some sort of secret.
The weapon modification involves banding/wrapping the barrel to allow it to handle higher pressures without shattering.
Weapon has the following modifications:
o Any ranged attack has a -2 penalty to hit.
o Any ranged attack has a +1 equipment bonus to damage.